#ifndef __MoonWarriorsx__UnitSprite__
#define __MoonWarriorsx__UnitSprite__

#include "cocos2d.h"
USING_NS_CC;

class UnitSprite : public Sprite
{
    
public:
     UnitSprite();
    ~UnitSprite();
    virtual void destroy() = 0;
    virtual void hurt() = 0 ;
    virtual Rect collideRect() = 0;
    virtual bool isActive() = 0;
};
#endif 